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Corona renderer shiny materials
Corona renderer shiny materials













Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. Your personal data shall not be transferred to the third country, nor to the international bodies.Ħ. Entities entitled to the reception of your personal data may be the authorised public bodies mail providers providers of the services covered by the agreement responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.ĥ. 6 section 1 letter a, b and f of RODO in order to:Ī) prepare, conclude and execute the agreement and for other purposes approved by you,ī) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.Ĥ. Data Protection Inspector can be reached through e-mail: Your personal data are to be processed on the basis of art. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)Ģ. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:ġ. That said, you have to edit the specular node setting, using Value instead of None.In accordance with the art. scratches, fingerprints, smudges, grime etc. This map gives the asset the most character as it truly describes the surface e.g. The same amount of light energy is reflected going out as coming into the surface. The microsurface if rough can cause the light rays to scatter and make the highlight appear dimmer and more broad. White 1.0 is rough and black 0.0 is smooth.

corona renderer shiny materials

Roughness describes the microsurface of the object. However, you can add different values in the specular map for dielectric materials since you have control to author the map. If there is dirt on the metal, the reflectance value needs to be lowered as well. You need to use measured values for metals and most all dielectrics will fall with the 0.04 - 4% range. This is a key difference in the metal/rough and spec/gloss workflows. Specular map contains the reflectance information for both metal and dielectrics (non metal) surfaces.















Corona renderer shiny materials